My 3D skills were becoming rusty. So I decided to create a quick prop design that is simple to model with symmetry tools but has enough materials for me to pay attention to how they are divided. I also switched from Octane to Marmoset for rendering a few years ago, but I do not have any examples of this workflow in my personal artworks.
I am currently redesigning some of my older concepts from my personal project, Dragon's Revenge. More work is on the way.